Arcade

Bounce, smash, clear in Breakout

Score0
Best0
Lvl1
Balls3

Move with ← →, mouse or drag · space to launch / pause.

Breakout is the timeless brick-breaker: a paddle, a ball, and a wall of glowing blocks. Slide the paddle to keep the ball in play, angle each bounce to chip away at the bricks, and clear the whole wall to roll into a faster, tighter level.

How to play

Breakout in 4 steps

01

Move the paddle

Steer the paddle left and right with the arrow keys, by sliding your mouse, or by dragging on touch. The ball ricochets off it.

02

Aim your bounces

Where the ball hits the paddle changes its angle — strike near an edge to send it sharply sideways and reach awkward bricks.

03

Smash the wall

Each brick the ball hits is destroyed and adds to your score. Stronger top-row bricks may take more than one hit.

04

Clear and advance

Break every brick to finish the level. The next wall arrives with a faster ball — keep three balls alive as long as you can.

Controls

Arrow keys / A D
Move the paddle
Mouse / drag
Move the paddle (slide to position)
Space
Launch ball · pause / resume
R
Start a new game

Strategy

Tips to play better

Catch, don't chase

Position the paddle under where the ball will land, not where it is now. Tracking its future path keeps your returns calm and accurate.

Work the angles

Deliberately hitting the ball with the paddle's edges sends it diagonally, letting you carve into the corners that a straight bounce never reaches.

Tunnel up the side

Punch a gap up one flank and the ball can rattle along the top wall, clearing a whole row from behind while you barely touch it.

Stay centred

When you are not committed to an angle, drift the paddle back toward the middle. From there you can react to a bounce in either direction.

About Breakout

Breakout was created at Atari in 1976 — famously prototyped by Steve Wozniak and Steve Jobs — as a single-player descendant of Pong. Instead of a rival across the table, the opponent became a wall of bricks, and a genre was born.

Its appeal is pure, readable physics: every bounce is something you can predict and therefore master. The paddle is the one variable you control, so good play is about anticipation — reading the ball's trajectory several bounces ahead and setting up the angle you want long before the ball arrives.

Arkanoid expanded the formula in 1986 with power-ups and indestructible blocks, but the core loop never needed them. This Unicode edition renders the paddle, ball and bricks entirely from characters and box glyphs on a neon field, animating only transforms so it stays buttery smooth on phone, tablet or desktop. Your best score is saved locally in your browser.

FAQ

Breakout questions

How do I control the paddle?
Use the left and right arrow keys or A/D, slide your mouse across the board, or drag with your finger on a touchscreen. Press space to launch the ball and to pause.
How do I change the ball's angle?
The spot where the ball strikes the paddle decides where it goes. Hit it with the centre for a steeper, more vertical bounce and with the edges for a flatter, sideways one.
What happens when I clear all the bricks?
You advance to the next level, which rebuilds the wall and speeds the ball up slightly. The game keeps going, getting faster, until you run out of balls.
How many lives do I get?
You start with three balls. You lose one each time the ball falls past the paddle; when the last one drops, the run ends.
Is my high score saved?
Yes. Your best score is stored locally in your browser, so it persists between visits on the same device. It is free, with no ads or sign-up.